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Fogged Glass
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Devlog
Changed engine, now we have a world
February 14, 2023
by
BlueOkami
Update on my little solo project. I've changed engines to Unity. I wanted to try to learn something new, but I feel with something like this, it's better to go with something I know. I imported the ti...
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We have animation!
January 17, 2023
by
BlueOkami
After learning the software, and how animations work, I took the sprite sheet I had made for Lapin and brought it into the game. I can now happily day, that they are animated when they walk. https://w...
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Minor update
December 21, 2022
by
BlueOkami
Just a small update on development. I made more assets for the scenes used in the demo. Just some small things like buildings in the town and village, but baby steps and the small victories are great...
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Sprites in development
December 06, 2022
by
BlueOkami
Development for Fogged Glass is still going. I've already started working in engine. I'm trying out something new with my limited resources. It's a learning curve, but nothing that would make me quit...
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Map plans finished
November 21, 2022
by
BlueOkami
Minor update. As the title says, I've finished working on the drafts for the two areas of the game map. The main home the player lives in, and the main village the player can explore and interact with...
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Demo script
November 18, 2022
by
BlueOkami
Small update. As of this moment, the script for the demo has been completed. The script includes the opening of the game, the introduction of the characters, the opening gameplay, and the tone, and en...
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Concept phase
November 16, 2022
by
BlueOkami
#development
Fogged Glass has begun to take steps into being a finalized idea. We are currently still in the concept phase. The story has been decided, as are the main characters of the game. Ideas like the areas...
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